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2D Puzzle Game
A physics-based 2D puzzle game where a player has to promptly place a self-calibrated timed bomb proximate to a basketball so that the blast from the bomb makes the ball trajectory pass through the hoop successfully. I single-handedly designed and developed the end-to-end functionality of the game, with 50 levels with progressive difficulty. Furthermore, the game is developer-friendly as anyone can include new levels by creating/editing a JSON file.
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